Systems and how they pull on each other
Power supports industry; industry produces pollution and by-products. The official FAQ says early Cleaners consume soot to reduce pollution before it becomes toxic, while scrapers remove existing toxicity. It does not establish that both buildings consume the same waste. Toxic areas appear as purple damage in Kewa’s health bar. On the people side, more than 40% of Peeps below the happiness threshold triggers a strike, and housing within school range needs empty slots for children.


- Power and adjacency — green tiles, lines, height.
- Soot and pollution — 15 minutes to toxic, forests at 4 tiles.
- Strange Transmitter — the device named in a demo patch, not a Switch port.
- Kewa care — health, heat, happiness, energy.
For individual operating checks, use the building guides. These are hand-written explanations, not a complete 1.0 cost database. Older community costs are separated from official rules, and no unverified building count or adjacency percentage is used as a planning value.
Sources
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