Building costs, output and adjacency

Compare construction, external power requirements, output or service, adjacency and pollution for six buildings. Values come from the publisher-hosted official community wiki, read on 19 October 2026, rather than the older Fandom Demo list. Each detail page links its exact source and preserves any source conflict. This is a verified selection, not a claim to cover every building or a calibrated production calculator.

A green inhabited planet viewed from orbit, Steam store screenshot
A green inhabited planet viewed from orbit, Steam store screenshot. © Balancing Monkey Games / Hooded Horse.
Resource overlay on Kewa showing ore and sand, Steam store screenshot
Resource overlay on Kewa showing ore and sand, Steam store screenshot. © Balancing Monkey Games / Hooded Horse.

6 of 6 buildings

Sourced building reference
BuildingConstructionExternal powerOutput / serviceAdjacencyPollution
Hut4 Wood, 4 StoneNo external power requirement in the Buildings tableHousing for 2 Peeps, not a manufactured resourceTwo Potato Patches: +20% happiness. Two Houses: -20% happiness and +30% food/drink storage. Three other Huts: +1 housing and -20% food/drink energy recovery.None
Mine4 Wood, 6 Stone, 4 Iron, 3 ToolsNo external power requirement in the Buildings tableIron Ore, Copper Ore, Stone or Sand from deposits; listed task time 2 secondsAnother Mine: +20% resources/cycle and +25% pollution. One underwater neighbor: -25% pollution and -20% production speed.Low
Woodcutter2 Tools, 6 WoodNo external power requirement in the Buildings tableTrunks become Wood and Wood Waste; listed task time 5 secondsFive Forests, with the road on the remaining side: +30% storage. Another Woodcutter: -20% production speed.None
Storage Shed4 Stone, 2 Tools, 3 Iron, 2 WoodNo external power requirement in the Buildings tableStorage service: four stacks of 20, configurable as the same or different resources; one base hauling workerOne Hut: +1 worker slotNone
Burner Generator3 Tools, 4 Wood, 6 Stone, 10 IronGenerates power; no external power input in the Buildings tableWood or Wood Waste becomes Power and Soot; listed task time 15 secondsFour empty neighboring tiles, including roads: -20% speed and -25% pollutionSource conflict: building infobox says High; article prose and the Pollution table say Medium
Cleaner5 Iron, 5 Steel, 4 Stone, 6 Tools, 6 PlanksNo external power requirement in the Buildings tablePollution removal using Soot and Water, or Chemicals; task times listed as 4 and 8 secondsOne Sludge Dehydrator: +20% speed. Three Forests: -20% speed.None

Farmhouse

The Hooded Horse starter guide says the Farmhouse supports three crops at once. Check roads, staffing and the selected crop method before assuming an idle field is a bug. No unverified crop yield or complete adjacency record is published here, so this entry does not generate an indexed statistics page.

Reformer

Player reports describe Obstructium-removal jobs blocked by breathable atmosphere at the target, even when lasers and batteries are available. These reports do not establish a complete construction, per-tile consumption or adjacency record. Use the Obstructium checklist and inspect the warning on every target tile; this entry does not generate an indexed statistics page.

Compare related inputs on resources and the shared rules on systems. Additional building records will be generated only after their required fields have sources.

Sources

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